Wednesday, February 26, 2014

Session 8 – Beta Testers Wanted!


If you’re looking to Beta Test Project Zomboid, then…
you came to the wrong place! (For more information on that check out: http://gamingbetas.com/about for this project and more!)
If you’d like information on media testing for instructional design, then read on!
1.    List the two levels of testing as outlined in the presentation and discuss each one in turn. Then describe the types of testing activities for each level of testing.
The 2 levels of testing for online materials are:
1)   Testing done to ensure the fidelity of the media used to present the material
2)   Testing done to ensure that the material presented leads to the desired student outcomes.
The easier of the 2 types of testing is the testing done to ensure the fidelity of the media being used to present material. You can do this testing in 2 ways.
First and foremost you can do your testing when the media is being created. When I do the work to create my Algebra 2 Honors class, it is most likely that this work will be done by me, the creator of the media, as is typically the case with other media creators.
The other type of testing to ensure fidelity of media presentation is different from the first in that it is important that it is done with media that is as close as possible to what will actually be used when the media goes live. This work is typically done by someone who will interact with the materials in a manner as close as possible to the environment that will exist for the actual media consumer.  For example, consumers of an Internet based item may use Firefox, Safari, Chrome, Internet Explorer, Opera, Torch, Maxthon, RockMelt, SeaMonkey, etc… These same users will have a wide variety of available bandwidth and network performance and will likely be interfacing with the Internet through a wide variety of machines, both new and old. The validation of the coding and verification that the media performs the same for all is critical, but becomes even more important as the a) funding level of the project increases and b) ability to adjust the media to account for glitches is taken away from the developer.
The testing done to ensure the desired student outcomes is far more complicated than that done to ensure the fidelity of the media presentation.  First, the desired student outcomes must be clear. Moreover, as the materials are being designed and then tested, it is vital that specific objectives be assigned to either specific materials or specific sections or elements of the materials. It is this specific assignment that allows you to test the materials for their success in helping students reach objectives. This testing is usually first done even before the media is created. For example, I would like to consider the creation of my Algebra 2 Honors program. As it is highly unlikely that this will be a well-funded enterprise, this first review would likely consist of me assigning topics to be covered with an outline of what would be covered in each topic for the course. Then, after reviewing this portion for myself, I’d make my husband (also a high school math teacher), my mother (a retired high school math teacher), and my co-lead at my site review what I’ve done to make sure that it is up to snuff.
After this initial reviewing is complete(a phase in which it was important for me to get as much review as possible; it’s MUCH easier to change at this stage before I’ve done all the development work!), I’d work to develop the materials objective by objective and topic by topic. As I am a high school math teacher, I expect that I would also shamelessly trade on my good connection with my students to get them to help me test each of the media as they “come online” both for our first type of fidelity (quality of presentation) and to ensure that they are meeting my stated learning outcomes.

2. What is ADA and how does it apply to the design and
development of eLearning materials?
ADA is the Americans with Disabilities Act of 1990. ADA, “gives civil rights protections to individuals with disabilities that are like those provided to individuals on the basis of race, sex, national origin, and religion. It guarantees equal opportunity for individuals with disabilities in employment, public accommodations, transportation, State and local government services, and telecommunications.”
It’s application to the development of eLearning materials means that instructional materials developed for consumption via the Internet or computer need to be accessible to all students. This means that accommodations need to be made for people with disabilities ranging from repetitive stress injury (Mr. Jones Example), being hard of hearing (Ms. Martinez example), having Down Syndrome (Mr. Sands example) or even being both deaf and blind(Ms. Kaseem example)!
FYI: the Web Accessibility Initiative has a wealth of information about how to ensure equitable web access; they have both general guidelines and example upon example for specific cases of access.
3. What is your institutions (You may use CSUSB's) policy towards ADA and eLearning? Explain what this means in practical terms and what you think are the strengths and weaknesses of the policy.
First and foremost I’d like to say that while it was not the most difficult thing I’ve ever found after an Internet search, these policies were not as easily located as I expected when I first started looking.
I decided not to use Cal State’s policy because I wanted to bring in something different.
I first went looking to see if the university where I completed my undergraduate work had a policy. However, after a fruitless search, it seems that Creighton University, unsurprisingly, does not fall under the category of “University large enough to have a policy.”
So next, I started searching for UCR’s policy (my sister went there for her undergrad work) and found some kind of information, but nothing that I found to be of high enough quality for this review.
Finally, I searched to see what UC Berkeley’s (that’s where my sister went for her master’s) policy was. After some additional searching (I first turned up this settlement between UC Berkeley and the Disability Rights Advocates. This made me determined to find UC Berekeley’s policy to see why they needed this settlement.) Apparently, UC Berkeley uses this UC system-wide policy. After reading all 7 pages, I can state that the seeming strengths are that they define all the important terms and want to, deploy information technology that has been designed, developed, or procured to be accessible to people with disabilities, including those who use assistive technologies.”  With these lofty goals I was looking forward to reading the remainder of their policy, but soon found their weakness: everything is stated very generally. The policy, while promoting awareness, does little to suggest possible courses of action or even a checklist for a professor who would like check if their materials are ADA W3C compliant.

4. Revisit the 11 instructional design steps presented in chapter 1 of the text (Design Quickly and Reliably).* Revise this 11 step system using what you now know about development and testing. Try to create your own instructional design process/template that you might actually use. Briefly explain your modifications.
 In considering my revision of the 11-step process, I considered how I would expect to work to design my online Algebra 2 Honors course and the result follows.

0) Underlying goal was pre-established in the moment the concept of the course was conceived.
1) Identify what to teach – I) the course material is pre-determined by the standards the state of CA requires in K – 12 instruction II) the (greater scale) learning objectives are pre-determined by the district’s interpretation of the CA adopted standards III) the pre-requisites of the course will be pre-determined by a) the district and b) the site administration IV) the teaching sequence within larger topics can generally be determined by the teacher, but for designing an eLearning course (something so GREATLY outside of the norm for our district) adhering to the pre-determined teaching sequence would alleviate concerns of administration so I would include it here.
2) Analyze learner’s needs and abilities for this course.
3) Pick the approach to meet each objective
4) Create objects to accomplish objectives
5) Create tests

The choice of media would need to be considered simultaneously throughout steps 2, 3, and 4 as the choice of media would be influenced by learner’s needs and abilities (both mathematically AND probably more importantly here technologically as this will be a brand new experience for most of these students), the approach the instructor would prefer to follow and the created or selected objects that enables learner’s to meet objectives.

Even with purported teacher freedom of selection much of the style and delivery of instruction cannot depart too radically from the perceived successful traditional norm for this course or the district would never offer the course. More drastic changes can be effected over time as the instructor a) successfully launches the course and b) students who have successfully completed the course demonstrate success in follow up math courses.


Wednesday, February 19, 2014

Week 7 - Media Choices - Choose Wisely!




1. Why is media selection important in eLearning?
Media selection is important in eLearning because the students are likely to have a wide variety needs; some they will share, while others will vary from individual to individual. Thoughtful media selection by the designer can help students in the course have greater equality in access and as such greater equality in potential success.
The following may impact the quality of a mobile or virtual eLearning course:
·           A learner’s situation and work activities may require special design efforts. For example, learners that are busy and engaged in activities they consider more important than learning should have media that support learning fitting between “higher priority” activities. These are likely to be short, self-contained sequences and media that allow learners to quit at any time and resume in the same place.
·           A learner’s environmental conditions may require special design efforts. For example, learners may have to work in noisy environments. In that case, any audio should be clear, recorded in the case of live meetings and a text transcript for all voice segments should be provided and delivered in a format that would allow for mobility to a (possibly) quieter location.
·           A learner’s technology may require special design efforts. For example, those with intermittent and/or slow network connections should have the same basic materials as those who have access to a higher bandwidth. As a result, it would be helpful to have media available for download (so that it can be accessed off network), shorter self-contained segments, and established procedures for uploading work when network availability presents itself.
     Finally, in considering each of these potential limitations, media selection allows for: the learners to access material with the technology that they have, to use their time more efficiently, to engage more clearly with other students (be the course meetings synchronous or asynchronous), and to engage more clearly with the teacher and the content.
    We all want those things for our students and I know that I, at least, don't want anyone saying the following of me(especially with similar finishing results for myself!)...

2. Define "new media"?
In canvassing the Internet for more clarification, I stumbled across an article (http://oreilly.com/web2/archive/what-is-web-20.html) from 2005 by Tim O’Reilly, the man who popularized Darcy DiNucci’s phrase Web 2.0 with his Media Web 2.0 conference in late 2004.
O’Reilly working to clarify the difference between the new and the old media started by making a list where he defined something as old or new media. See his list below:

Through the production of this list, he was able to determine the qualities of new media which he put into this lovely bubble map:

So, in short, new media are media that allow users the ability to interact through and about the media that are being shared. It is the ability to use, reuse, link to and comment upon these shared works is what separates the new media from the old. New media means building applications that get better the more people use them and that don’t just seek to acquire users, but also seek to learn from these users and build from their contributions. The new media is as O’Reilly states it,  “all about harnessing collective intelligence.”
I also found this interesting link on Discovery Education designed for teachers and students to readily and easily start implementing Web 2.0 components in their classes: https://web2012.discoveryeducation.com/web20tools.cfm
3. Choose a "new media" and explain its strengths and weaknesses for supporting eLearning.
The “new media” which I would like to explore for eLearning is Facebook/Edmodo.
Facebook could be a powerful tool for eLearning because it excels at connecting people. Social learning (like we are trying to access for our eLearning courses) requires interaction with fellow learners, the teacher, and, if possible, experts and other professionals. As a high school teacher working to apply that which we learn to the classes I teach, Facebook is a natural media to consider. Most of my students have a Facebook account before they enter my class and are very familiar with its computer, mobile app and messaging interfaces. Their familiarity with the interface would make it easy to create groups and integrate structures for discussions, collaboration and feedback to the teacher as it minimizes that which the students need to acquire to begin work.
The strength of Facebook, however, is also its weakness. The fact that anyone can create a Facebook and pretend to be whomever they like makes it difficult to direct 13-18 year old high school students there for their interactions as it opens them, through school instructions, to the dangers of the Internet. Moreover, as it is largely unmoderated, students may interact with each other in whatever manner they like and inappropriate comments (of MANY sorts) may linger over long on a group page for all to see.
 Edmodo is a site, somewhat similar to Facebook, created specifically to connect teachers, students, administrators, parents and publishers. (To learn more about Edmodo check out the video or listed information here: https://www.edmodo.com/about?language=en)
While the general familiarity of the interface allows educators to draw on the aforementioned strength of Facebook, very few students walk into my classroom with an Edmodo account. They do not gravitate to the site in their free time like they do to Facebook and so the power of the social connectivity already inherent in Facebook has to be built in my classroom, a far more challenging prospect.
4. Explain the term "Mobile Learning" and discuss the importance of "Mobile Learning in the current eLearning environment and in future eLearning environments.
According to Horton (2012), mobile learning is learning that, “frees people to learn at the place and time they choose and to learn from a world of teachers.” (p.501) It is learning in which the learning comes from interactions with objects (e.g. buildings, tools, cameras), locations (e.g. museums, factories, stores), environments (both natural and manmade), experts(e.g. professionals, docents, customers), fellow learners (in person and online) and the Internet and which capitalizes on the teachable moment as it engages the learner with a desire for knowledge.
Mobile learning currently reduces the need for: physical campus, classrooms, faculty offices, desktop computers (as I type from mine…), wired networks, physical laboratories, and libraries of physical books. (p.504) Moreover, it reduces the difficulty of finding qualified instructors as mobility allows more people to serve in that capacity without disrupting their other professional and familial duties.
Mobile Learning of the future will take advantage of the fact that students can now/will be able to:
·           Communicate directly with anyone else via voice, text or video.
·           Capture and edit text, voice, sound, music and video
·           Post and receive messages from anyone
·           Lookup any information needed
·           Determine his or her exact location and learn how to navigate to any other location.

Well, almost any location…
The future of mobile learning is in the fact that it truly opens up learning to a wider group of people than ever before in history. It is not universal as there are still limitations of access, but it is more accessible and grows even more so on a daily basis. Moreover, as it allows for people to engage when they have the time, not at certain regular pre-determined times, more people can fit mobile learning into their busy schedules.
5. Explain the term "Virtual Classroom". Describe how a "Virtual Classroom" can be used in eLearning.

To paraphrase Horton, virtual classrooms use collaboration tools to re-create the structure and learning experiences of a physical classroom in such a way as to preserve the structures and quality interactions built by a good teacher without the need for everyone to be in the same location at the same time as the teacher leads a class of learners through an explicit set of learning objectives on a schedule.


A virtual classroom can be used in eLearning when you have learners who can attend online meetings.  According to Horton, their benefits include: the teacher being able to adapt to the learners immediately, the virtual classroom providing the community and weekly meeting time discipline some students need to thrive, the familiarity of traditional classroom learning and flexible and active learning.